Video games

We Don't Need Another Console

I bought my first Xbox 360 on launch night, November 22, 2005. I have gamed the crap out of it, to the point that I'm on console number three now (Thanks, Microsoft Sam!). Every year, I buy a bunch of new games, several classics that I didn't have time for in the past, and I download a handful of arcade games.

(Side note: Pac-Man Championship Edition DX is amazingly awesome and fun. Go buy it now. Then come back and read the rest of this.)

Rated M for Mistake: Why Parents Are To Blame

I was about 10 years old the first time I played a gory, violent game. That game? Mortal Kombat, at the arcade of a Tampa Putt-Putt. It was my best friend's birthday party, and the group of us was amazed at the blood, the weaponry, and the sheer brutality taking place. We couldn't get enough. Quarter after quarter were dropped into that cabinet, and we talked about MKII for weeks on end.

Gaming and Writing: The Story in the Game

An eerie hallway from Dead Space.

Gaming, as a form of entertainment, has been continuing to evolve since its infancy. Whenever you turn on your console or PC to play a game, you are often seeking to do something other than your current day to day; an escape from the norm.  It can be a simple button-smasher classic, or a hot new richly-detailed RPG, but can storytelling play a role in your enjoyment of the game? There are two sides to every story, and in gaming this trend stays true.

Halo: Reach: An Analysis of the Multiplayer Experience in Hindsight

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Reach is the greatest Halo title to date, but it fails to evolve with its playership. With Halo: Reach, Bungie promised its fans a game that builds on a decade of Halo development. It was an exciting prospect that fans greeted with emphatic approval. The Halo franchise has become a treasured series with a community of fervent fans that will seemingly follow it anywhere. Now that Bungie's swan song is sung with Reach, Halo's followers are exactly what Microsoft, the publisher and owner of the rights to the Halo franchise, is counting on.

Remaking the Classics

Space Invaders

There is a continuing trend in current game development to try and recapture our youth. The average gamer right now is 30 years old, and that means they have likely seen, at least tangentially, every innovation in video games for its entire history. The fear of innovation leads developers to stick to the tried and true methods of game design that lead to essentially the same games over and over with few exceptions.

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